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deMesh Class Reference

#include <deMesh_priv.hpp>

Inheritance diagram for deMesh:

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Collaboration diagram for deMesh:

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List of all members.

Public Member Functions

 deMesh ()
void * GetWOInterface (long interface_id)
deBoolean DeSerializeLoad ()
deBoolean BuildFromBrushGeometry (IdeBrush *brush)
 Builds from a brush.

deBoolean BuildFromVertices ()
void ClearGeometry ()
 Destroys all contained geometry.

deBoolean AddVertices (const deMeshVertexData &vertexdata, long &indexoffset)
 adds vertex data, fills indexoffset with offset to beginning of vertex data in main vertex buffer

deBoolean AddIndices (const deMeshIndexData &indexdata)
 adds index data, which contains indexoffset and surface information

void SetNumSubMeshes (u32 NumSubs, deBoolean Dynamic)
 Sets the number of submeshes, and destroys all existing submeshes.

deBoolean SetSurface (u32 SubNum, IdeSurface *Surface)
IdeSurfaceGetSurface (u32 SubNum)
deBoolean SetNumFaces (u32 SubNum, u32 NumFaces)
u32 GetNumFaces (u32 SubNum)
deBoolean Lock (deVertex **&positions, deTexCoord2 **&uvcoords, deARGB **&colors)
deBoolean Unlock (deVertex **&positions, deTexCoord2 **&uvcoords, deARGB **&colors)
IdeVertexBufferGetMainVertexBuffer ()
long GetNumSubMeshes ()
IdeVertexBufferGetSubMeshVertexBuffer (long index)
IdeVertexBufferGetSubMeshIndexBuffer (long index)
IdeSurfaceGetSubMeshSurface (long index)
deDouble GetBoundRadius ()
void GetBBox (deAABB &outBox)

Public Attributes

 WorldObjectClassDef

Protected Member Functions

 ~deMesh ()

Private Attributes

IdeVertexBufferm_MainVertexBuffer
IdeVertexBufferm_MainIndexBuffer
deTArray< deSubMeshm_SubMeshes
deTArray< deMeshVertexDatam_VertexDataList
deTArray< deMeshIndexDatam_IndexDataList
deTArray< SubMeshDescriptorm_TempSubMeshes
deDouble m_BoundRadius
deAABB m_BBox

Constructor & Destructor Documentation

deMesh::~deMesh   [protected]
 

deMesh::deMesh  
 


Member Function Documentation

deBoolean deMesh::AddIndices const deMeshIndexData   indexdata [virtual]
 

adds index data, which contains indexoffset and surface information

Implements IdeMesh.

deBoolean deMesh::AddVertices const deMeshVertexData   vertexdata,
long &    indexoffset
[virtual]
 

adds vertex data, fills indexoffset with offset to beginning of vertex data in main vertex buffer

Implements IdeMesh.

deBoolean deMesh::BuildFromBrushGeometry IdeBrush   brush [virtual]
 

Builds from a brush.

Implements IdeMesh.

deBoolean deMesh::BuildFromVertices   [virtual]
 

Builds from a set of vertex & index data, set through AddVertices and AddIndices. This will only take into account the geometry that has been input through AddVertices and AddIndices since the last time a mesh was built.

Implements IdeMesh.

void deMesh::ClearGeometry   [virtual]
 

Destroys all contained geometry.

Implements IdeMesh.

deBoolean deMesh::DeSerializeLoad   [virtual]
 

Call after all objects in a world have been loaded, to allow pointers to be correctly resolved from World and Object ID's

Reimplemented from deWorldObject.

void deMesh::GetBBox deAABB   outBox [virtual]
 

Implements IdeMesh.

deDouble deMesh::GetBoundRadius   [virtual]
 

Implements IdeMesh.

IdeVertexBuffer * deMesh::GetMainVertexBuffer   [virtual]
 

Implements IdeMesh.

u32 deMesh::GetNumFaces u32    SubNum [virtual]
 

Implements IdeMesh.

long deMesh::GetNumSubMeshes   [virtual]
 

Implements IdeMesh.

IdeVertexBuffer * deMesh::GetSubMeshIndexBuffer long    index [virtual]
 

Implements IdeMesh.

IdeSurface * deMesh::GetSubMeshSurface long    index [virtual]
 

Implements IdeMesh.

IdeVertexBuffer * deMesh::GetSubMeshVertexBuffer long    index [virtual]
 

Implements IdeMesh.

IdeSurface * deMesh::GetSurface u32    SubNum [virtual]
 

Implements IdeMesh.

void * deMesh::GetWOInterface long    interface_id [virtual]
 

request a related interface, identified with an ID originally returned from IdeWorldManager::GetUniqueWOInterfaceID

Implements IdeWorldObject.

deBoolean deMesh::Lock deVertex **&    positions,
deTexCoord2 **&    uvcoords,
deARGB **&    colors
[virtual]
 

Implements IdeMesh.

deBoolean deMesh::SetNumFaces u32    SubNum,
u32    NumFaces
[virtual]
 

Implements IdeMesh.

void deMesh::SetNumSubMeshes u32    NumSubs,
deBoolean    Dynamic
[virtual]
 

Sets the number of submeshes, and destroys all existing submeshes.

Implements IdeMesh.

deBoolean deMesh::SetSurface u32    SubNum,
IdeSurface   Surface
[virtual]
 

Implements IdeMesh.

deBoolean deMesh::Unlock deVertex **&    positions,
deTexCoord2 **&    uvcoords,
deARGB **&    colors
[virtual]
 

Implements IdeMesh.


Member Data Documentation

deAABB deMesh::m_BBox [private]
 

deDouble deMesh::m_BoundRadius [private]
 

deTArray<deMeshIndexData> deMesh::m_IndexDataList [private]
 

IdeVertexBuffer* deMesh::m_MainIndexBuffer [private]
 

IdeVertexBuffer* deMesh::m_MainVertexBuffer [private]
 

deTArray<deSubMesh> deMesh::m_SubMeshes [private]
 

deTArray<SubMeshDescriptor> deMesh::m_TempSubMeshes [private]
 

deTArray<deMeshVertexData> deMesh::m_VertexDataList [private]
 

deMesh::WorldObjectClassDef
 


The documentation for this class was generated from the following files:
Generated on Mon Sep 12 20:15:08 2005 for Destiny3D by doxygen1.3-rc3